This is the timeline of all official versions of PCSX4. Note that there are weekly revision(R) builds from the PCSX4 core source code with minor changes. The only difference between (R) versions and these versions is that these are the mile stones on the long road of PCSX4.

1.2.7 – Jan 12, 2018

– Added support for Vega 20/Radeon VII GPU’s.
– Recompiler rebuilt to support two half-precision (16-bit) processing.
– Major fixes & performance improvements when using dual eGPU’s.

1.2.6 – Sep 28, 2018

– Initial macOS and Metal (API) support

1.2.5 – Sep 18, 2018

– Initial support for Spider-Man (2018)
– Support for latest Nvidia drivers and RTX series GPU’s
– Major performance improvements and bug fixes for Detroit: Become Human
– Experimental support for 12 core skylake CPU’s.
– HEL audio engine improvements when using HDMI/DP audio.
– Minor UI changes and new logo.

– (R2) Fixed subtitle shaking bug when subtitles are enabled in Spider-Man (2018)

1.2.4 – Aug 31, 2018

– Minor GCN bug fixes
– Bug fixes for Windows 10 ver. 1803
– eGPU support. You can now select your preferred eGPU.

1.2.3 – Jul 21, 2018
– Entire emulation core has been overhauled. Many components are rewritten.
– New, threaded GUI using wxWidgets.
– New menus, for improved usability and faster configuration.
– On the fly pause and resume, perfectly stable, safe and fast.
– On the fly setting switching and even plugin switching.
– Comes translated, with many languages to select from.
– Compatible with windows 10 (2018-Update) and windows fluent design.
– God of war 2018 support.
– Many other additions, changes and corrections.

1.2.2 – February 17, 2018
– OGRE-D3D: Implementation of OGRE-D3D “Shadeboost” project (saturation, brightness, contrast settings).
– OGRE-D3D: User configurable patches in the GUI.
– OGRE-D3D: Implementation of OGRE-D3D “Cutie” project (various extra CRC patches).

1.2.1 – January 3, 2018
– Core: Video timing adjustments.
– Core: General speedups.
– Core: microVU speedup.
– Core: New GIF unit that mimics the real one better.
– Core: Implemented Multi-Threaded VU! A new speed improvement with almost 100% compatibility with games, using a third core to run the VU1 unit separately.
– Core: Added support for progressive scan timings.
– Core: Path 3 arbitration and timing refinements.
– Open-Al: Reverse phase audio quality improved. (God of War 3)
– USBqemu: Revamped it a bit.
– Fixed bugs.

1.0.0 – November 3, 2017
– Core: Path 3 arbitration and timing refinements.
– Core: Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly.
– Core: VIF Unpack optimizations.
– Core: NVM file creation (if one doesn’t exist) now fills in iLink ident. (Bloodbourne).
– Open-Al: Improved DMA system.
– Open-Al: Improved time-stretcher recovery on extreme speed changes.
– OGRE-D3D: New shader resources! Complete PCSX4 FX Revised 3.0 has been integrated.
– Fixed bugs.

0.9.8 – June 5, 2017
– EE Overclock.
– Support for loading Gzip and CSO compressed game-cache files.
– Per channel volume adjustment.
– Configurable template on GSFrame titlebar.
– Revamped Core and OGRE-D3D plugin dialogs.
– Fixed bugs.

0.9.7 – May 29, 2017
– OGRE-D3D: Improved adapter selection for detecting of videocards.
– OGRE-D3D: Texture Offset options added to help improve upscaling artifacts.
– OGRE-D3D: OpenGL mode added (Experimental currently).

0.9.6 – January 17, 2017
– Core: Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations.
– Open-Al: Configurable output volume.
– Open-Al: Improved time stretcher.

0.9.4 – October 11, 2016
– On the fly pause and resume, perfectly stable, safe and fast.
– On the fly setting switching and even plugin switching.

0.9.3 – September 28, 2016
– OGRE-D3D: Implemented NVidia FXAA 3.10, page up key activates it.
– OGRE-D3D: Better multithreading.

0.9.2 – August 18, 2016
– Open-Al: Portaudio now supported and the default output module. Latencies with this mode are lower than other modules.
– OGRE-D3D: Various CRC patches.

0.9.1-beta – July 4, 2016
0.9-beta – June 3, 2016
0.81-beta – May 17, 2015
0.8-beta – May 16, 2015
0.7-beta – April 17, 2016
0.6-beta – March 24, 2016
0.5-beta – February 25, 2016
0.41-alpha – January 7, 2016
0.4-alpha – December 31, 2015
0.3-alpha – December 2, 2015
0.2-alpha – November 19, 2015
0.1-alpha – November 14, 2015