Changelog
Track the evolution of PCSX4 with our detailed version history
Version 1.6.4Latest Release
Jan 6, 2025
- Added support for Linux
- Improved OpenGL ES 3.0 implementation
- Enhanced resolution scaling for Linux builds
- New shader cache system for Linux
- Optimized memory management for Linux
- Added Vulkan support for Linux
- Various Linux-specific bug fixes and improvements
Version 1.6.3
Nov 29, 2024
- Added initial Linux support with OpenGL ES 3.0
- Added support for Windows 11 24H2
- Enhanced DualSense adaptive triggers implementation
- New dynamic resolution scaling system
- Optimized shader compilation for faster game loading
- Advanced HDR color mapping
- Reduced memory footprint for background tasks
- Extended AMD FSR 3.0 support
- Various stability improvements and bug fixes
Version 1.6.2
Oct 30, 2024
- Improved Android build stability
- Advanced shader compilation system
- Enhanced controller input latency
- Optimized memory usage patterns
- Updated Vulkan backend
- New texture caching system
- Performance improvements for low-end devices
- Various bug fixes and stability updates
Version 1.6.1
Sep 05, 2024
- Early preview of Android build
- Enhanced AI upscaling for 4K content
- Vulkan rendering enhancements
- Expanded device support
- Refined texture mapping
- New memory management system
- Stability and bug fixes
- Integrated frame rate monitoring
Version 1.5.8
Mar 4, 2024
- Hardware decoder for H265 videos, reducing CPU load
- Improved Vulkan API optimizations
- Improved compatibility
- Rewritten shader cache
- New GPU buffer cache
- Audio improvements
- Performance profiling support
Version 1.5.4
Dec 7, 2023
- Support for Windows 11 23H2
- Fixed a number of issues where PCSX4 occasionally was unable to find a title saved in a game path
- Compatibility improvements
- Graphics fixes
- Latency for PS5 DualSense & DualShock 4 controllers should be a bit better now
- Many more under-the-hood changes and fixes
Version 1.5.2
Sep 29, 2022
- Async-shader compilation is now multi-threaded
- Faster pipeline cache loading
- Vulkan optimizations
- The Shader cache has been reworked
- Tons of under the hood bug fixes
- Added D4 audio backend
Version 1.5.1
Apr 4, 2022
- DEngine 12 update
- Initial support for Windows 11
- Vulkan pipelines now have a permanent cache
- The Shader cache has been reworked
- Compilation of async-shaders is now multi-threaded
- Bug fixes of a smaller scale
Version 1.4.1
Apr 8, 2021
- Added support for Windows 10 ver. 20H2
- Stability improvements and Vulkan vsync with new experimental vsync mode
- Improved accuracy of streamout cache
- Support for PS5 and X-Box series controllers
- Added support for DSU client as input API (PCSX4 motion provider protocol)
Version 1.3.1
Jun 23, 2020
- Added support for Windows 10 ver. 2004
- Updated Vulkan API to 1.2
- Updated microcode for Intel 10th Gen processors
- HAV-Virtualization performance improvements
- Initial beta support for macOS 11
Version 1.2.9
Feb 6, 2020
- Support for up to 16 core CPUs (Experimental)
- Added full support for AMD Navi
- Initial support for MacPro7,1 and Vega II GPU
- Improved video capture codecs. VCore engine now supports HEVC / H.265 – Level up to 6.2 (encode/decode)
- Performance improvements for Orion-engine GS compiler
- AU engine now supports up to 32 streams of audio mapping
Version 1.2.8
Nov 1, 2019
- Vulkan API Update and improved performance
- Added support for AMD RDNA cards
- Fixed compatibility issues with Logitech G-HUB framework
Version 1.2.7
Jan 12, 2019
- Added support for Vega 20/Radeon VII GPUs
- Recompiler rebuilt to support two half-precision (16-bit) processing
- Major fixes & performance improvements when using dual eGPU's
Version 1.2.6
Sep 28, 2018
- Initial macOS and Metal (API) support
Version 1.2.5
Sep 18, 2018
- Initial support for Spider-Man (2018)
- Support for latest Nvidia drivers and RTX series GPU's
- Major performance improvements and bug fixes for Detroit: Become Human
- Experimental support for 12 core skylake CPUs
- HEL audio engine improvements when using HDMI/DP audio
- Minor UI changes and new logo
- (R2) Fixed subtitle shaking bug when subtitles are enabled in Spider-Man (2018)
Version 1.2.4
Aug 31, 2018
- Minor GCN bug fixes
- Bug fixes for Windows 10 ver. 1803
- eGPU support. You can now select your preferred eGPU
Version 1.2.3
Jul 21, 2018
- Entire emulation core has been overhauled. Many components are rewritten
- New, threaded GUI using wxWidgets
- New menus, for improved usability and faster configuration
- On the fly pause and resume, perfectly stable, safe and fast
- On the fly setting switching and even plugin switching
- Comes translated, with many languages to select from
- Compatible with Windows 10 (2018-Update) and windows fluent design
- God of war 2018 support
- Many other additions, changes, and corrections
Version 1.2.2
February 17, 2018
- OGRE-D3D: Implementation of OGRE-D3D "Shadeboost" project (saturation, brightness, contrast settings)
- OGRE-D3D: User-configurable patches in the GUI
- OGRE-D3D: Implementation of OGRE-D3D "Cutie" project (various extra CRC patches)
Version 1.2.1
January 3, 2018
- Core: Video timing adjustments
- Core: General speedups
- Core: micro VU speedup
- Core: New GIF unit that mimics the real one better
- Core: Implemented Multi-Threaded VU! A new speed improvement with almost 100% compatibility with games, using a third core to run the VU1 unit separately
- Core: Added support for progressive scan timings
- Core: Path 3 arbitration and timing refinements
- Open-Al: Reverse phase audio quality improved. (God of War 3)
- USBqemu: Revamped it a bit
- Fixed bugs
Version 1.0.0
November 3, 2017
- Core: Path 3 arbitration and timing refinements
- Core: Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly
- Core: VIF Unpack optimizations
- Core: NVM file creation (if one doesn't exist) now fills in iLink ident. (Bloodbourne)
- Open-Al: Improved DMA system
- Open-Al: Improved time-stretcher recovery on extreme speed changes
- OGRE-D3D: New shader resources! Complete PCSX4 FX Revised 3.0 has been integrated
- Fixed bugs
Version 0.9.8
June 5, 2017
- EE Overclock
- Support for loading Gzip and CSO compressed game-cache files
- Per-channel volume adjustment
- Configurable template on GSFrame title bar
- Revamped Core and OGRE-D3D plugin dialogues
- Fixed bugs
Version 0.9.7
May 29, 2017
- OGRE-D3D: Improved adapter selection for detecting video cards
- OGRE-D3D: Texture Offset options added to help improve upscaling artifacts
- OGRE-D3D: OpenGL mode added (Experimental currently)
Version 0.9.6
January 17, 2017
- Core: Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese, and Polish translations
- Open-Al: Configurable output volume
- Open-Al: Improved time stretcher
Version 0.9.4
October 11, 2016
- On the fly pause and resume, perfectly stable, safe, and fast
- On the fly setting switching and even plugin switching
Version 0.9.3
September 28, 2016
- OGRE-D3D: Implemented NVidia FXAA 3.10, page up key activates it
- OGRE-D3D: Better multithreading
Version 0.9.2
August 18, 2016
- Open-Al: Portaudio now supported and the default output module. Latencies with this mode are lower than other modules
- OGRE-D3D: Various CRC patches
Version 0.9.1-beta
July 4, 2016
- Initial beta release
Version 0.9-beta
June 3, 2016
- Beta release
Version 0.81-beta
May 17, 2015
- Beta release
Version 0.8-beta
May 16, 2015
- Beta release
Version 0.7-beta
April 17, 2016
- Beta release
Version 0.6-beta
March 24, 2016
- Beta release
Version 0.5-beta
February 25, 2016
- Beta release
Version 0.41-alpha
January 7, 2016
- Alpha release
Version 0.4-alpha
December 31, 2015
- Alpha release
Version 0.3-alpha
December 2, 2015
- Alpha release
Version 0.2-alpha
November 19, 2015
- Alpha release
Version 0.1-alpha
November 14, 2015
- Initial alpha release