Changelog & Version History

Timeline of all official versions of PCSX4.

There will be weekly revision (R) builds from the PCSX4 core source code with minor changes.

1.6.3

Nov 29, 2024Latest Release
  • Enhanced DualSense adaptive triggers implementation
  • New dynamic resolution scaling system
  • Optimized shader compilation for faster game loading
  • Advanced HDR color mapping
  • Reduced memory footprint for background tasks
  • Extended AMD FSR 3.0 support
  • Various stability improvements and bug fixes

1.6.2

Oct 30, 2024
  • Improved Android build stability.
  • Advanced shader compilation system.
  • Enhanced controller input latency.
  • Optimized memory usage patterns.
  • Updated Vulkan backend.
  • New texture caching system.
  • Performance improvements for low-end devices.
  • Various bug fixes and stability updates.

1.6.1

Sep 05, 2024
  • Early preview of Android build.
  • Enhanced AI upscaling for 4K content.
  • Vulkan rendering enhancements.
  • Expanded device support.
  • Refined texture mapping.
  • New memory management system.
  • Stability and bug fixes.
  • Integrated frame rate monitoring.

1.5.8

Mar 4, 2024
  • Hardware decoder for H265 videos, reducing CPU load.
  • Improved Vulkan API optimizations
  • Improved compatibility
  • Reworked shader cache
  • New GPU buffer cache
  • Audio improvements
  • Performance profiling support

1.5.4

Dec 7, 2023
  • Support for Windows 11 23H2.
  • Fixed a number of issues where PCSX4 occasionally was unable to find a title saved in a game path.
  • Compatibility improvements
  • Graphics fixes
  • Latency for PS5 DualSense & DualShock 4 controllers should be a bit better now
  • Many more under-the-hood changes and fixes

1.5.2

Sep 29, 2022
  • Async-shader compilation is now multi-threaded
  • Faster pipeline cache loading
  • Vulkan optimizations.
  • The Shader cache has been reworked.
  • Tons of under the hood bug fixes.
  • Added D4 audio backend

1.5.1

Apr 4, 2022
  • DEngine 12 update
  • Initial support for Windows 11
  • Vulkan pipelines now have a permanent cache.
  • The Shader cache has been reworked.
  • Compilation of async-shaders is now multi-threaded.
  • Bug fixes of a smaller scale

1.4.1

Apr 8, 2021
  • Added support for Windows 10 ver. 20H2
  • Stability improvements and Vulkan vsync with new experimental vsync mode
  • Improved accuracy of streamout cache
  • Support for PS5 and X-Box series controllers.
  • Added support for DSU client as input API (PCSX4 motion provider protocol)

1.3.1

Jun 23, 2020
  • Added support for Windows 10 ver. 2004
  • Updated Vulkan API to 1.2
  • Updated microcode for Intel 10th Gen processors
  • HAV-Virtualization performance improvements
  • Initial beta support for macOS 11

1.2.9

Feb 6, 2020
  • Support for up to 16 core CPUs (Experimental).
  • Added full support for AMD Navi.
  • Initial support for MacPro7,1 and Vega II GPU.
  • Improved video capture codecs. VCore engine now supports HEVC / H.265 – Level up to 6.2 (encode/decode).
  • Performance improvements for Orion-engine GS compiler.
  • AU engine now supports up to 32 streams of audio mapping.

1.2.8

Nov 1, 2019
  • Vulkan API Update and improved performance.
  • Added support for AMD RDNA cards.
  • Fixed compatibility issues with Logitech G-HUB framework.

1.2.7

Jan 12, 2019
  • Added support for Vega 20/Radeon VII GPUs.
  • Recompiler rebuilt to support two half-precision (16-bit) processing.
  • Major fixes & performance improvements when using dual eGPU’s.

1.2.6

Sep 28, 2018
  • Initial macOS and Metal (API) support

1.2.5

Sep 18, 2018
  • Initial support for Spider-Man (2018)
  • Support for latest Nvidia drivers and RTX series GPU’s
  • Major performance improvements and bug fixes for Detroit: Become Human
  • Experimental support for 12 core skylake CPUs.
  • HEL audio engine improvements when using HDMI/DP audio.
  • Minor UI changes and new logo.
  • (R2) Fixed subtitle shaking bug when subtitles are enabled in Spider-Man (2018)

1.2.4

Aug 31, 2018
  • Minor GCN bug fixes
  • Bug fixes for Windows 10 ver. 1803
  • eGPU support. You can now select your preferred eGPU.

1.2.3

Jul 21, 2018
  • Entire emulation core has been overhauled. Many components are rewritten.
  • New, threaded GUI using wxWidgets.
  • New menus, for improved usability and faster configuration.
  • On the fly pause and resume, perfectly stable, safe and fast.
  • On the fly setting switching and even plugin switching.
  • Comes translated, with many languages to select from.
  • Compatible with Windows 10 (2018-Update) and windows fluent design.
  • God of war 2018 support.
  • Many other additions, changes, and corrections.

1.2.2

February 17, 2018
  • OGRE-D3D: Implementation of OGRE-D3D "Shadeboost" project (saturation, brightness, contrast settings).
  • OGRE-D3D: User-configurable patches in the GUI.
  • OGRE-D3D: Implementation of OGRE-D3D "Cutie" project (various extra CRC patches).

1.2.1

January 3, 2018
  • Core: Video timing adjustments.
  • Core: General speedups.
  • Core: micro VU speedup.
  • Core: New GIF unit that mimics the real one better.
  • Core: Implemented Multi-Threaded VU! A new speed improvement with almost 100% compatibility with games, using a third core to run the VU1 unit separately.
  • Core: Added support for progressive scan timings.
  • Core: Path 3 arbitration and timing refinements.
  • Open-Al: Reverse phase audio quality improved. (God of War 3)
  • USBqemu: Revamped it a bit.
  • Fixed bugs.

1.0.0

November 3, 2017
  • Core: Path 3 arbitration and timing refinements.
  • Core: Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly.
  • Core: VIF Unpack optimizations.
  • Core: NVM file creation (if one doesn’t exist) now fills in iLink ident. (Bloodbourne).
  • Open-Al: Improved DMA system.
  • Open-Al: Improved time-stretcher recovery on extreme speed changes.
  • OGRE-D3D: New shader resources! Complete PCSX4 FX Revised 3.0 has been integrated.
  • Fixed bugs.

0.9.8

June 5, 2017
  • EE Overclock.
  • Support for loading Gzip and CSO compressed game-cache files.
  • Per-channel volume adjustment.
  • Configurable template on GSFrame title bar.
  • Revamped Core and OGRE-D3D plugin dialogues.
  • Fixed bugs.

0.9.7

May 29, 2017
  • OGRE-D3D: Improved adapter selection for detecting video cards.
  • OGRE-D3D: Texture Offset options added to help improve upscaling artifacts.
  • OGRE-D3D: OpenGL mode added (Experimental currently).

0.9.6

January 17, 2017
  • Core: Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese, and Polish translations.
  • Open-Al: Configurable output volume.
  • Open-Al: Improved time stretcher.

0.9.4

October 11, 2016
  • On the fly pause and resume, perfectly stable, safe, and fast.
  • On the fly setting switching and even plugin switching.

0.9.3

September 28, 2016
  • OGRE-D3D: Implemented NVidia FXAA 3.10, page up key activates it.
  • OGRE-D3D: Better multithreading.

0.9.2

August 18, 2016
  • Open-Al: Portaudio now supported and the default output module. Latencies with this mode are lower than other modules.
  • OGRE-D3D: Various CRC patches.

0.9.1-beta

July 4, 2016

    0.9-beta

    June 3, 2016

      0.81-beta

      May 17, 2015

        0.8-beta

        May 16, 2015

          0.7-beta

          April 17, 2016

            0.6-beta

            March 24, 2016

              0.5-beta

              February 25, 2016

                0.41-alpha

                January 7, 2016

                  0.4-alpha

                  December 31, 2015

                    0.3-alpha

                    December 2, 2015

                      0.2-alpha

                      November 19, 2015

                        0.1-alpha

                        November 14, 2015