Changelog

Track the evolution of PCSX4 with our detailed version history

Version 1.6.4Latest Release

Jan 6, 2025

Major
  • Added support for Linux
  • Improved OpenGL ES 3.0 implementation
  • Enhanced resolution scaling for Linux builds
  • New shader cache system for Linux
  • Optimized memory management for Linux
  • Added Vulkan support for Linux
  • Various Linux-specific bug fixes and improvements

Version 1.6.3

Nov 29, 2024

Major
  • Added initial Linux support with OpenGL ES 3.0
  • Added support for Windows 11 24H2
  • Enhanced DualSense adaptive triggers implementation
  • New dynamic resolution scaling system
  • Optimized shader compilation for faster game loading
  • Advanced HDR color mapping
  • Reduced memory footprint for background tasks
  • Extended AMD FSR 3.0 support
  • Various stability improvements and bug fixes

Version 1.6.2

Oct 30, 2024

Major
  • Improved Android build stability
  • Advanced shader compilation system
  • Enhanced controller input latency
  • Optimized memory usage patterns
  • Updated Vulkan backend
  • New texture caching system
  • Performance improvements for low-end devices
  • Various bug fixes and stability updates

Version 1.6.1

Sep 05, 2024

Major
  • Early preview of Android build
  • Enhanced AI upscaling for 4K content
  • Vulkan rendering enhancements
  • Expanded device support
  • Refined texture mapping
  • New memory management system
  • Stability and bug fixes
  • Integrated frame rate monitoring

Version 1.5.8

Mar 4, 2024

Patch
  • Hardware decoder for H265 videos, reducing CPU load
  • Improved Vulkan API optimizations
  • Improved compatibility
  • Rewritten shader cache
  • New GPU buffer cache
  • Audio improvements
  • Performance profiling support

Version 1.5.4

Dec 7, 2023

Patch
  • Support for Windows 11 23H2
  • Fixed a number of issues where PCSX4 occasionally was unable to find a title saved in a game path
  • Compatibility improvements
  • Graphics fixes
  • Latency for PS5 DualSense & DualShock 4 controllers should be a bit better now
  • Many more under-the-hood changes and fixes

Version 1.5.2

Sep 29, 2022

Patch
  • Async-shader compilation is now multi-threaded
  • Faster pipeline cache loading
  • Vulkan optimizations
  • The Shader cache has been reworked
  • Tons of under the hood bug fixes
  • Added D4 audio backend

Version 1.5.1

Apr 4, 2022

Patch
  • DEngine 12 update
  • Initial support for Windows 11
  • Vulkan pipelines now have a permanent cache
  • The Shader cache has been reworked
  • Compilation of async-shaders is now multi-threaded
  • Bug fixes of a smaller scale

Version 1.4.1

Apr 8, 2021

Patch
  • Added support for Windows 10 ver. 20H2
  • Stability improvements and Vulkan vsync with new experimental vsync mode
  • Improved accuracy of streamout cache
  • Support for PS5 and X-Box series controllers
  • Added support for DSU client as input API (PCSX4 motion provider protocol)

Version 1.3.1

Jun 23, 2020

Major
  • Added support for Windows 10 ver. 2004
  • Updated Vulkan API to 1.2
  • Updated microcode for Intel 10th Gen processors
  • HAV-Virtualization performance improvements
  • Initial beta support for macOS 11

Version 1.2.9

Feb 6, 2020

Patch
  • Support for up to 16 core CPUs (Experimental)
  • Added full support for AMD Navi
  • Initial support for MacPro7,1 and Vega II GPU
  • Improved video capture codecs. VCore engine now supports HEVC / H.265 – Level up to 6.2 (encode/decode)
  • Performance improvements for Orion-engine GS compiler
  • AU engine now supports up to 32 streams of audio mapping

Version 1.2.8

Nov 1, 2019

Patch
  • Vulkan API Update and improved performance
  • Added support for AMD RDNA cards
  • Fixed compatibility issues with Logitech G-HUB framework

Version 1.2.7

Jan 12, 2019

Patch
  • Added support for Vega 20/Radeon VII GPUs
  • Recompiler rebuilt to support two half-precision (16-bit) processing
  • Major fixes & performance improvements when using dual eGPU's

Version 1.2.6

Sep 28, 2018

Major
  • Initial macOS and Metal (API) support

Version 1.2.5

Sep 18, 2018

Major
  • Initial support for Spider-Man (2018)
  • Support for latest Nvidia drivers and RTX series GPU's
  • Major performance improvements and bug fixes for Detroit: Become Human
  • Experimental support for 12 core skylake CPUs
  • HEL audio engine improvements when using HDMI/DP audio
  • Minor UI changes and new logo
  • (R2) Fixed subtitle shaking bug when subtitles are enabled in Spider-Man (2018)

Version 1.2.4

Aug 31, 2018

Patch
  • Minor GCN bug fixes
  • Bug fixes for Windows 10 ver. 1803
  • eGPU support. You can now select your preferred eGPU

Version 1.2.3

Jul 21, 2018

Major
  • Entire emulation core has been overhauled. Many components are rewritten
  • New, threaded GUI using wxWidgets
  • New menus, for improved usability and faster configuration
  • On the fly pause and resume, perfectly stable, safe and fast
  • On the fly setting switching and even plugin switching
  • Comes translated, with many languages to select from
  • Compatible with Windows 10 (2018-Update) and windows fluent design
  • God of war 2018 support
  • Many other additions, changes, and corrections

Version 1.2.2

February 17, 2018

Patch
  • OGRE-D3D: Implementation of OGRE-D3D "Shadeboost" project (saturation, brightness, contrast settings)
  • OGRE-D3D: User-configurable patches in the GUI
  • OGRE-D3D: Implementation of OGRE-D3D "Cutie" project (various extra CRC patches)

Version 1.2.1

January 3, 2018

Major
  • Core: Video timing adjustments
  • Core: General speedups
  • Core: micro VU speedup
  • Core: New GIF unit that mimics the real one better
  • Core: Implemented Multi-Threaded VU! A new speed improvement with almost 100% compatibility with games, using a third core to run the VU1 unit separately
  • Core: Added support for progressive scan timings
  • Core: Path 3 arbitration and timing refinements
  • Open-Al: Reverse phase audio quality improved. (God of War 3)
  • USBqemu: Revamped it a bit
  • Fixed bugs

Version 1.0.0

November 3, 2017

Major
  • Core: Path 3 arbitration and timing refinements
  • Core: Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly
  • Core: VIF Unpack optimizations
  • Core: NVM file creation (if one doesn't exist) now fills in iLink ident. (Bloodbourne)
  • Open-Al: Improved DMA system
  • Open-Al: Improved time-stretcher recovery on extreme speed changes
  • OGRE-D3D: New shader resources! Complete PCSX4 FX Revised 3.0 has been integrated
  • Fixed bugs

Version 0.9.8

June 5, 2017

Beta
  • EE Overclock
  • Support for loading Gzip and CSO compressed game-cache files
  • Per-channel volume adjustment
  • Configurable template on GSFrame title bar
  • Revamped Core and OGRE-D3D plugin dialogues
  • Fixed bugs

Version 0.9.7

May 29, 2017

Beta
  • OGRE-D3D: Improved adapter selection for detecting video cards
  • OGRE-D3D: Texture Offset options added to help improve upscaling artifacts
  • OGRE-D3D: OpenGL mode added (Experimental currently)

Version 0.9.6

January 17, 2017

Beta
  • Core: Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese, and Polish translations
  • Open-Al: Configurable output volume
  • Open-Al: Improved time stretcher

Version 0.9.4

October 11, 2016

Beta
  • On the fly pause and resume, perfectly stable, safe, and fast
  • On the fly setting switching and even plugin switching

Version 0.9.3

September 28, 2016

Beta
  • OGRE-D3D: Implemented NVidia FXAA 3.10, page up key activates it
  • OGRE-D3D: Better multithreading

Version 0.9.2

August 18, 2016

Beta
  • Open-Al: Portaudio now supported and the default output module. Latencies with this mode are lower than other modules
  • OGRE-D3D: Various CRC patches

Version 0.9.1-beta

July 4, 2016

Beta
  • Initial beta release

Version 0.9-beta

June 3, 2016

Beta
  • Beta release

Version 0.81-beta

May 17, 2015

Beta
  • Beta release

Version 0.8-beta

May 16, 2015

Beta
  • Beta release

Version 0.7-beta

April 17, 2016

Beta
  • Beta release

Version 0.6-beta

March 24, 2016

Beta
  • Beta release

Version 0.5-beta

February 25, 2016

Beta
  • Beta release

Version 0.41-alpha

January 7, 2016

Alpha
  • Alpha release

Version 0.4-alpha

December 31, 2015

Alpha
  • Alpha release

Version 0.3-alpha

December 2, 2015

Alpha
  • Alpha release

Version 0.2-alpha

November 19, 2015

Alpha
  • Alpha release

Version 0.1-alpha

November 14, 2015

Alpha
  • Initial alpha release