Changelog & Version History
Timeline of all official versions of PCSX4.
There will be weekly revision (R) builds from the PCSX4 core source code with minor changes.
1.6.3
Nov 29, 2024Latest Release
- Enhanced DualSense adaptive triggers implementation
- New dynamic resolution scaling system
- Optimized shader compilation for faster game loading
- Advanced HDR color mapping
- Reduced memory footprint for background tasks
- Extended AMD FSR 3.0 support
- Various stability improvements and bug fixes
1.6.2
Oct 30, 2024
- Improved Android build stability.
- Advanced shader compilation system.
- Enhanced controller input latency.
- Optimized memory usage patterns.
- Updated Vulkan backend.
- New texture caching system.
- Performance improvements for low-end devices.
- Various bug fixes and stability updates.
1.6.1
Sep 05, 2024
- Early preview of Android build.
- Enhanced AI upscaling for 4K content.
- Vulkan rendering enhancements.
- Expanded device support.
- Refined texture mapping.
- New memory management system.
- Stability and bug fixes.
- Integrated frame rate monitoring.
1.5.8
Mar 4, 2024
- Hardware decoder for H265 videos, reducing CPU load.
- Improved Vulkan API optimizations
- Improved compatibility
- Reworked shader cache
- New GPU buffer cache
- Audio improvements
- Performance profiling support
1.5.4
Dec 7, 2023
- Support for Windows 11 23H2.
- Fixed a number of issues where PCSX4 occasionally was unable to find a title saved in a game path.
- Compatibility improvements
- Graphics fixes
- Latency for PS5 DualSense & DualShock 4 controllers should be a bit better now
- Many more under-the-hood changes and fixes
1.5.2
Sep 29, 2022
- Async-shader compilation is now multi-threaded
- Faster pipeline cache loading
- Vulkan optimizations.
- The Shader cache has been reworked.
- Tons of under the hood bug fixes.
- Added D4 audio backend
1.5.1
Apr 4, 2022
- DEngine 12 update
- Initial support for Windows 11
- Vulkan pipelines now have a permanent cache.
- The Shader cache has been reworked.
- Compilation of async-shaders is now multi-threaded.
- Bug fixes of a smaller scale
1.4.1
Apr 8, 2021
- Added support for Windows 10 ver. 20H2
- Stability improvements and Vulkan vsync with new experimental vsync mode
- Improved accuracy of streamout cache
- Support for PS5 and X-Box series controllers.
- Added support for DSU client as input API (PCSX4 motion provider protocol)
1.3.1
Jun 23, 2020
- Added support for Windows 10 ver. 2004
- Updated Vulkan API to 1.2
- Updated microcode for Intel 10th Gen processors
- HAV-Virtualization performance improvements
- Initial beta support for macOS 11
1.2.9
Feb 6, 2020
- Support for up to 16 core CPUs (Experimental).
- Added full support for AMD Navi.
- Initial support for MacPro7,1 and Vega II GPU.
- Improved video capture codecs. VCore engine now supports HEVC / H.265 – Level up to 6.2 (encode/decode).
- Performance improvements for Orion-engine GS compiler.
- AU engine now supports up to 32 streams of audio mapping.
1.2.8
Nov 1, 2019
- Vulkan API Update and improved performance.
- Added support for AMD RDNA cards.
- Fixed compatibility issues with Logitech G-HUB framework.
1.2.7
Jan 12, 2019
- Added support for Vega 20/Radeon VII GPUs.
- Recompiler rebuilt to support two half-precision (16-bit) processing.
- Major fixes & performance improvements when using dual eGPU’s.
1.2.6
Sep 28, 2018
- Initial macOS and Metal (API) support
1.2.5
Sep 18, 2018
- Initial support for Spider-Man (2018)
- Support for latest Nvidia drivers and RTX series GPU’s
- Major performance improvements and bug fixes for Detroit: Become Human
- Experimental support for 12 core skylake CPUs.
- HEL audio engine improvements when using HDMI/DP audio.
- Minor UI changes and new logo.
- (R2) Fixed subtitle shaking bug when subtitles are enabled in Spider-Man (2018)
1.2.4
Aug 31, 2018
- Minor GCN bug fixes
- Bug fixes for Windows 10 ver. 1803
- eGPU support. You can now select your preferred eGPU.
1.2.3
Jul 21, 2018
- Entire emulation core has been overhauled. Many components are rewritten.
- New, threaded GUI using wxWidgets.
- New menus, for improved usability and faster configuration.
- On the fly pause and resume, perfectly stable, safe and fast.
- On the fly setting switching and even plugin switching.
- Comes translated, with many languages to select from.
- Compatible with Windows 10 (2018-Update) and windows fluent design.
- God of war 2018 support.
- Many other additions, changes, and corrections.
1.2.2
February 17, 2018
- OGRE-D3D: Implementation of OGRE-D3D "Shadeboost" project (saturation, brightness, contrast settings).
- OGRE-D3D: User-configurable patches in the GUI.
- OGRE-D3D: Implementation of OGRE-D3D "Cutie" project (various extra CRC patches).
1.2.1
January 3, 2018
- Core: Video timing adjustments.
- Core: General speedups.
- Core: micro VU speedup.
- Core: New GIF unit that mimics the real one better.
- Core: Implemented Multi-Threaded VU! A new speed improvement with almost 100% compatibility with games, using a third core to run the VU1 unit separately.
- Core: Added support for progressive scan timings.
- Core: Path 3 arbitration and timing refinements.
- Open-Al: Reverse phase audio quality improved. (God of War 3)
- USBqemu: Revamped it a bit.
- Fixed bugs.
1.0.0
November 3, 2017
- Core: Path 3 arbitration and timing refinements.
- Core: Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly.
- Core: VIF Unpack optimizations.
- Core: NVM file creation (if one doesn’t exist) now fills in iLink ident. (Bloodbourne).
- Open-Al: Improved DMA system.
- Open-Al: Improved time-stretcher recovery on extreme speed changes.
- OGRE-D3D: New shader resources! Complete PCSX4 FX Revised 3.0 has been integrated.
- Fixed bugs.
0.9.8
June 5, 2017
- EE Overclock.
- Support for loading Gzip and CSO compressed game-cache files.
- Per-channel volume adjustment.
- Configurable template on GSFrame title bar.
- Revamped Core and OGRE-D3D plugin dialogues.
- Fixed bugs.
0.9.7
May 29, 2017
- OGRE-D3D: Improved adapter selection for detecting video cards.
- OGRE-D3D: Texture Offset options added to help improve upscaling artifacts.
- OGRE-D3D: OpenGL mode added (Experimental currently).
0.9.6
January 17, 2017
- Core: Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese, and Polish translations.
- Open-Al: Configurable output volume.
- Open-Al: Improved time stretcher.
0.9.4
October 11, 2016
- On the fly pause and resume, perfectly stable, safe, and fast.
- On the fly setting switching and even plugin switching.
0.9.3
September 28, 2016
- OGRE-D3D: Implemented NVidia FXAA 3.10, page up key activates it.
- OGRE-D3D: Better multithreading.
0.9.2
August 18, 2016
- Open-Al: Portaudio now supported and the default output module. Latencies with this mode are lower than other modules.
- OGRE-D3D: Various CRC patches.
0.9.1-beta
July 4, 2016
0.9-beta
June 3, 2016
0.81-beta
May 17, 2015
0.8-beta
May 16, 2015
0.7-beta
April 17, 2016
0.6-beta
March 24, 2016
0.5-beta
February 25, 2016
0.41-alpha
January 7, 2016
0.4-alpha
December 31, 2015
0.3-alpha
December 2, 2015
0.2-alpha
November 19, 2015
0.1-alpha
November 14, 2015